New Start, New Engine


Hey there, welcome to the first devlog of Rush Bomb!
This week we have been focusing on engine improvements, to be fair, we made an entirely new one, so we spent this week on basic engine stuff, like physics and rendering.

So this week we managed to implement objects that print onto the console window and we also added a basic collision detection. We can now also make way more complex sprites and shapes, don't worry, the collision detection system does support complex collisions.

Here's an example of what we have so far:


That's all the progress we've done for this week, it's pretty basic, but it will get more interesting as we go further into the development of the game.

See ya next week! :D

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